Elite Kobold Wizard


6th-Level Wizard
Size/Type: Small Humanoid (Reptilian)
Hit Dice: 6d4 (18 hp)
Initiative: +1
Speed: 20 ft.
Armor Class: 17(+1 size, +3 Dex, +1 natural, +2 deflection), 16 touch , 15 flat-footed
Base Attack/Grapple: +3/-2
Attack: Rod +2 melee (1d6-1) or Spell +6 ranged touch (varies)
Space/Reach: 5 ft./5 ft.
*Special Attacks:

Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +2, Ref +2, Will +5
Abilities: Str 9, Dex 16, Con 10, Int 16, Wis 10, Cha 8
Feats: Combat Casting, Improved Inititative, Improved Familier (small fire elemental), Sudden Widen
Spells Prepped:
0th: Launch ItemX2 Detect MagicX2
1st: Mage Armor, Orb of Electricity, Ray of Enfeeblement x2
2nd: See Invisibility, Bull Strength, Electric Loop
3rd: Dispel Magic, Dispel Magic
Equipment: Rod of Empower, lesser, Scroll of Mass Bull Strength, Ring of protection +2


Dedicated followers to Ishkalltset. Entry into their ranks takes years of study and a lifetime of faultless service. New members are only added as current members die or leave the service for a greater post.

Commands groups of five to ten Elite Kobold Guards in the defense of Ishkalltset’s personal lairs. Will hang back and act in a support roll with spells. If attacked, at least one Elite Kobold Guard will turn to defend their commander.

Elite Kobold Wizard

Burning Sands wyrmul