Elite Kobold Guard

Description:

5th-Level Fighter
Size/Type: Small Humanoid (Reptilian)
Hit Dice: 5d10 (40 hp)
Initiative: +5
Speed: 30 ft. (6 squares)
Armor Class: 22 (+1 size, +1 Dex, +1 natural, +9 Full Plate), touch 12, flat-footed 19
Base Attack/Grapple: +5/+1
Attack: +1 Ranseur +8 melee (1d6+4/×3)
Space/Reach: 10 ft./5 ft.
Special Attacks:
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +6, Ref +3, Will +2
Abilities: Str 12(16 w/ Bull strength), Dex 14, Con 14, Int 10, Wis 12, Cha 8
Skills:
Feats: Alertness, Weapon Focus (Ranseur), Improved Initiative, Short Haft, Weapon Specialization (Ranseur) Equipment: +1 Ranseur, +1 Full Plate, Cure Medium Wounds Potion, Acrobat Boots

Bio:

Elite guard of Ishkalltset’s personal lairs. Marked by their blue enameled full plate, dragon motif helmets, and decorated Ranseurs they are veterans in Ishkalltset’s service. They can take command of any servant of Ishkalltset.

Tactics Prefer guarding large open spaces that give them the ability to maneuver. Commonly found in large rooms with passageways that lead towards the room. Will stations themselves 60-80ft from entryways. Once opponents enter the room they charge using their Acrobat boots. Will continue attacking until enemy falls back, their commander (typically an Elite Kobold Wizard) orders them to withdraw or is attacked, or as part of a pre-defined gambit.

Elite Kobold Guard

Burning Sands wyrmul